

A tangent normal map is flat at 0.5,0.5,1 RGB. Tedious, and doubles your models.Ģ) Go through all of your spa files and recolor them. You have a number of choices.ġ) Go through all of your models and save an NCHL version with an empty subtex slot. You're going to have to do something about that. spa files, that's going to mean that you're applying a non-sensical normal map to your model. spa file attached, is that your model looks all fucked up.īy default, NCHL treats the subtexture slot as a normal map and specular map rolled into one. The second thing that you might notice, if you're using a model with a. Si affects the brightness of all of the effects. You can scale your main light up, or you could add some ambient, backlight, or soft light with the relevant controllers. Once you load a model, the first thing you're going to notice is that the scene is dark. Later on, you'll want to do a subset extract on your model and load materials individually, as well as create your own material descriptions. These materials are located in NCHL\プリセット版. Do that by assigning one of the materials to your model. Once you load a model, you're going to have to tell MME to use the main NCHL component. For instance, if you decline to load the ambient controller, you won't have any ambient light in your scene. You should load all of these, but if you don't, it won't matter, you just won't be rendering with the relevant bits. Those are backlight.x, softlighta.x, softlightb.x, and ambientcontroller.x. There are several accessories that are just controls for NCHL. It's easiest to maintain an empty save with just the NHCL accessories loaded. NCHL is really three or four different shaders rolled into one: Excellent Shadow, HgSAO, a real-ish based renderer, and the ground shadow I mentioned above.Įxcellent Shadow is not setup to work correctly if you load any models before loading Excellent Shadow, so you should load all of the necessary files before loading any models. If you don't want to delete them, rename them to anything, so long as both files have the same name- like for instance, "ground.x" and "ground.fx". They're basically just a groundshadow replacement, and you can safely get rid of them, you don't need them. The path you might need is:Ĭ:\Program Files\MikuMikuDanceE_v904\Userfile\ which is, potentially, where your NCHL folder needs to be located.įor people who haven't changed their localization, there are two files that are likely to extract non-functionally. I don't think you do, but the instructions I followed had me do that. I'm going to try to walk you through some of that. NHCL is a great shader package- I basically stopped looking at other effects once I got it set up, so I really can't say if there are better options for your main, subset-extract shader package, but I'm eager to hear about other good choices (IKPolish files suggest it's got some good things going on).īut NHCL is setup a little strangely, and it requires a lot of customization.
